Launching The Attack Of The Internet Trolls By Gaming

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Microsoft created a chatbot called Tay and put that on Twitter to learn about people. Tay is software designed to talk with people like a human, where we can converse with people, ask them questions about their interest and many other things like ordinary people speak.
Later with the time, a small number of people decided to turn Tay into a hate bot by overloading its learning mechanism with negative words and phrases. That’s when Tay got “Trolled.”

Tay as trolling can be referred to a range of online troublemaker, which includes posting provocative comments and purposely marrying others’ online experience, attacks on people as much as on software. The briefing in online gaming started ruining things for people and their feelings, becoming a sadly abundant element of internet life.

In 2008, someone hacked the support message board of the Epilepsy Foundation’s website and put in moving images intended to give viewers migraines and seizures. In 2015 a feminist critic of stereotypes in video games received online threats of rape and death which is scary.

In the gaming community, briefing might include repeatedly killing the same player so that the person can’t move forward, reversing the play of newer gamer, so they don’t learn the rules or messing with other people’s game by blocking their shots or covering oneself with distressing images and when there are no impact people started to do crazy things.

People who were trolling felt like they were in a secondary world that isn’t the same as the real world. It was a safe place where they did horrible things. The main problem is that the internet is part of the whole world and the practices have different force.

“There’s something about the internet that makes lots of things go too far — a customer complaint on Twitter usually sounds like the worst thing ever,” said Ian Boost, a game designer and professor at Georgia Tech. Griefers would go into virtual worlds like Second Life and cause trouble, like blocking imaginary hotel exits so players couldn’t move from one place to another, or interrupting sessions in which people were interacting through their virtual characters.

The online culture rewards engagement with points and likes, and it doesn’t differentiate if what you are doing is scathing. Once a target is identified, This becomes a competition to see who can be the most ruthless, and the one who feels the most powerless will do the most extreme thing just to get noticed and voted up, says Mr. Anil Dash, an internet entrepreneur and activist who has been trolled for his spoken comments about GamerGate
It’s enough to make a bot give up, though not Tay.

In a blog post after Tay’s briefing, Peter Lee, the vice president of Microsoft Research, vowed to “work towards contributing to an internet that represents the best, not the worst, of humanity.”


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